<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Workflow on Yonk-Labs</title><link>https://yonk.dev/tags/workflow/</link><description>Recent content in Workflow on Yonk-Labs</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Yonk-Labs</copyright><lastBuildDate>Sun, 17 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://yonk.dev/tags/workflow/index.xml" rel="self" type="application/rss+xml"/><item><title>Vibe Coding Isn't the Problem. Stopping at Vibe Coding Is.</title><link>https://yonk.dev/blog/beyond-vibe-coding/</link><pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate><guid>https://yonk.dev/blog/beyond-vibe-coding/</guid><description>Vibe coding is a real and useful phase — the problem is people stop there. The space between &amp;lsquo;I had an idea on a plane&amp;rsquo; and &amp;rsquo;this runs in an air-gapped Kubernetes cluster&amp;rsquo; is where the actual work happens. A generalizable playbook for the middle, starting with: treat the LLM like a very literal child.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://yonk.dev/blog/beyond-vibe-coding/feature.jpg"/></item><item><title>The Dungeon Master Era: Why Product and Engineering Are Becoming the Same Job</title><link>https://yonk.dev/blog/dungeon-master-era/</link><pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate><guid>https://yonk.dev/blog/dungeon-master-era/</guid><description>Agents got good, code became the cheapest thing in the room, and the gap between product and engineering is closing fast. The people who internalize that — who spend their time deciding what should exist and ripping into what the agents hand back — are going to run circles around everyone else.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://yonk.dev/blog/dungeon-master-era/feature.jpg"/></item></channel></rss>